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StarCraft improved upon its predecessor Warcraft II, which featured two very similar playable factions, by introducing asymmetry concerning the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered in the lesser-recognised 1996 SSI launch War Wind. The device varieties available to each race determine its racial identification. The Protoss can discipline effective and costly warriors and equipment, when 킥복싱 the Zerg rely on sheer numbers and speed to overwhelm their opponents.Challenge 4 on the StarCraft: Troopers series releases nowadays, concluding the conflict of Shivani Singh as she retains out against a tide of zerg.